Unlimited World A Procedural Generation Framework
By: Ben Ledoux ’24
Advising Faculty: Jim O’Connor & Gary Parker
Major: Computer Science
Project/Mission Statement
This tool generates worlds in the Unity Real-Time Development Platform, a commonly used engine for creating games and simulations. The tool is designed for use by environmental artists and game developers. Using developer-provided tile sets, the tool procedurally generates a unique "tile map" for any purpose, allowing for users to set their own parameters like the frequency of different tiles. The tool fills in empty areas, so it can generate the entire game world, or just a particular area.
Related Fields: Ammerman Center